Parallelism in .NET – Part 1, Decomposition

The first step in designing any parallelized system is Decomposition.  Decomposition is nothing more than taking a problem space and breaking it into discrete parts.  When we want to work in parallel, we need to have at least two separate things that we are trying to run.  We do this by taking our problem and decomposing it into parts.

There are two common abstractions that are useful when discussing parallel decomposition: Data Decomposition and Task Decomposition.  These two abstractions allow us to think about our problem in a way that helps leads us to correct decision making in terms of the algorithms we’ll use to parallelize our routine.

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Parallelism in .NET – Introduction

Parallel programming is something that every professional developer should understand, but is rarely discussed or taught in detail in a formal manner.  Software users are no longer content with applications that lock up the user interface regularly, or take large amounts of time to process data unnecessarily.  Modern development requires the use of parallelism.  There is no longer any excuses for us as developers.

Learning to write parallel software is challenging.  It requires more than reading that one chapter on parallelism in our programming language book of choice…

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Better User and Developer Experiences – From Windows Forms to WPF with MVVM

This series introduces the Model-View-ViewModel Pattern from the point of view of a Windows Forms developer. The goal is not to introduce WPF, but to demonstrate some of the new features within Windows Presentation Foundation, and show how they should force every WPF developer to re-think how they design their applications.
The Model-View-ViewModel pattern is introduced after a discussion of three of the main features in WPF which enable it’s usage. In order to illustrate this, three versions a single application were written:

  • A Windows Forms application
  • A WPF Version of the application, using the same style
  • A WPF Version of the application, built using MVVM

This allows a detailed understanding of the reasons behind MVVM, as well as the technology that enables the pattern.

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Better User and Developer Experiences – From Windows Forms to WPF with MVVM: Conclusion

Windows Presentation Foundation provides us with new opportunities to build applications that are very flexible to design, easy to maintain, and clear to understand.  By taking advantage of Data Binding, Commands, and Templating, we can rethink the way we build our applications, and design them using the Model-View-ViewModel Pattern.

Now that I’ve walked through how we do this, I will revisit our original RSS Feed Reader application, and show samples of how this changes the design and code in this simple application.

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Better User and Developer Experiences – From Windows Forms to WPF with MVVM: Part 7, MVVM

I mentioned in the introduction that a new architectural pattern has emerged for Windows Presentation Foundation: Model-View-ViewModel.  As I mentioned, MVVM can make developing applications in WPF efficient, quick, and highly maintainable.  Now that I’ve covered some of the basic technological advances in WPF, mainly Data Binding, Commands, and Templating, it’s time to bring everything together, and demonstrate how this improves our jobs as developers.

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Better User and Developer Experiences – From Windows Forms to WPF with MVVM: Part 6, Templating

In order to rethink how we architect and write client applications, there is one last important concept Windows Presentation Foundation introduces, beyond the excellent Data Binding and Commanding support I’ve already discussed.  WPF adds an entire suite of features specifically related to Styling and Templating.  This is often discussed in relation to improving the overall look, feel, and usability of applications written using WPF – the key to the new user experience (UX) WPF allows.  However, the templating engine introduced with WPF has other side effects, which change the way we should design our software, not just change the way we stylize our software.

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Better User and Developer Experiences – From Windows Forms to WPF with MVVM: Part 5, Commands

In the last article, I explained how Windows Presentation Foundation improves upon data handling via it’s excellent support for data binding.  However, data is only part of the equation.  In order to be a more effective framework, WPF also provides us a way to more effectively handle our application specific logic.

It does this by providing a unified model for separating the originator of an action from the effect produced by the action, via the Commanding infrastructure.

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Better User and Developer Experiences – From Windows Forms to WPF with MVVM: Part 4, Data Binding

Now that I’ve demonstrated how WPF can be written in the same manner, using the same methods as prior windowing frameworks, it’s time to explain why this is a bad idea.  To do this effectively, I’m going to discuss a few things that WPF introduces, and explain how they should change the way all of us approach building user interfaces.  One thing I do want to mention – this series is not meant to be a full tutorial on WPF, rather an explanation of how to use features in WPF effectively.

The first new concept in WPF I’ll introduce is the new, more powerful, more flexible model for Data Binding.

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Better User and Developer Experiences – From Windows Forms to WPF with MVVM: Part 3, Our Application in WPF

One common misconception I see when people start off with WPF is that they feel that it’s unapproachable, too complicated, and too unwieldy.  There some fundamental shifts that every developer must deal with when the first switch to WPF, but they are actually fairly minor.  You can program against the Windows Presentation Foundation API using the same basic techniques that you used in Windows Forms.

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Better User and Developer Experiences – From Windows Forms to WPF with MVVM: Part 2, Our Application in Windows Forms

In order to fully understand how and why to migrate from Windows Forms to WPF, and from WPF to WPF using MVVM, we need to understand Windows Forms.

When Microsoft first developed and released .NET, they provided a very clean, simple API for creating Windows applications based upon existing technologies: Windows Forms.  The Windows Forms programming model is an event based programming model.  This matches very well with prior Microsoft technologies, such as ATL and MFC, since the core of Windows Forms wraps around controls defined in the Windows API.

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